Absolver – Week 1 cheats?!

In Games, Misc by Branton4 Comments

Sloclap’s new brawler, Absolver, launched just 3 days ago on both Steam and GOG and already has cheats uploaded on one notorious website. Yes, you read that right, 3 days after launch cheats including god mode and instakill have already been released en masse.

No, I won’t link to the site that contains the cheats, but it’s very easy to find via a simple Google search if you want to see for yourself. Why won’t I link to them? 2 reasons. The first reason is simple, I don’t condone cheating in online games. Second being that I can’t guarantee the site or the downloads they provide are “clean” and because of that will not link to them. I care about my readers, and I would hate to see someone get malware or something similar through a link I’ve left.

Instead of linking directly to the cheats, I’ll leave you this link to a thread on the Steam Community that provides video proof of both god mode and instakill.

Anyway… How this will affect the growth and development of Absolver is still unknown, my best guess is that it’s not going to be good. Cheats will always exist in games, but to see a trainer widely distributed just a couple of days post-launch is definitely not a good sign for any game. This is unfortunate because Absolver is an amazing game if you’re into melee fighting and harsh competition.

On top of the week 1 cheats, Absolver has also undergone a slew of server-related issues since launch, with some regions being completely devoid of any dedicated server support. But, the player count has remained relatively strong and hasn’t fluctuated a whole lot since release, yet. I can’t imagine that it will drop by a huge amount, unless the cheating gets prevalent or the servers aren’t stabilized soon enough.

Those couple of faults aside, I’ve really been enjoying Absolver. The story & PvE experience is rather light, but the MP / PvP more than makes up for it. Right now there are only 1v1 matches to take part in, but the devs have already confirmed that more modes will be released sooner than later as well as more of the world to explore. I can only imagine that there will be other additions (that haven’t yet been mentioned) as well, personally, I’m hoping for some more fighting styles outside of the realm of Kung Fu, some Muay Thai or Karate would be cool to see implemented at some point.

I can only imagine that there will be other additions (that haven’t yet been mentioned) as well, personally, I’m hoping for some more fighting styles outside of the realm of Kung Fu, some Muay Thai or Karate would be cool to see implemented at some point.

Have you tried Absolver, yet? Let me know what you think of it in the comments! 

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Branton

The first game I ever played on PC was Ultima Online way back in 1999, since then I've been hooked on PC gaming and putting together awesome builds! Thanks for stopping by!

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4 Comments on “Absolver – Week 1 cheats?!”

  1. Found this article while clicking around (you know very well why I should think (i5-3450 and all that 😉 )), and I just had to point out that there is in fact some karate moves already. For example “Mawashi” or “Mawashi geri” which basically means sideways kick. And the “knife hand” technique is frankly karate as well. Honestly, most of the Forsaken moves can be interpreted as karate, although the Absolver wiki is telling us otherwise (Kick boxing). Even Khalt provides a little karate, you know, low stances and such. But I agree, I would love to see a new style based on traditional karate, with maybe parries into grabs and poise attacks.

    I also agree on the PvE/PvP ratio, but I’d really appreciate a little more content PvE wise, and some adjustments to the PvP (add-ons?).

    A little balancing between fast and light/slow and heavy attacks, poisebreak and damage would be a welcomed tweak as well.

    All and all I hope the devs are up for the task to make Absolver the masterpiece it could become.
    Glad to see another Absolver as well 🙂

    1. That’s right! I had completely forgotten about the roundhouse (mawashi geri), etc, I blame absorbing myself in stagger… ugh… stagger… Maybe I should have said something like Capoeira instead of Karate. I think having 1-2 options of “alt stances” in the base styles would be interesting, might make things too complex at the same time, though. A style with some Judo/Aikido thrown in would be really awesome to see as well! One of the things Absolver is really missing are throws of some kind, imo. I’m really excited to see what kind of new styles they add, regardless of what they are 😀

      I’d love more PvE and we’re supposed to be getting more at some point, should see some new zones and new bosses eventually. They should be adding 3v3 matches sooner than later, but what kind of add-ons did you have in mind?

      There’s always room for balance! I have no doubt that once the server issues are ironed out we’ll get some balance patches.

  2. Yes! Throws and locks could be really fun additions to Absolver, depending on how they are designed (function-wise). I mean, if they are too easy to pull off it will look kinda silly if everyone just goes around throwing people right and left…

    And to be honest, there is quite diverse moves, ranging from the before mentioned karate, kick boxing, kung fu, to tae kwon do, and in my eyes even a little capoeira (one of the high kicks, can’t remember it’s name atm). But yes, more of the diverseness would be appreciated!

    Maybe that could be another style, entirely, with it’s special being a dodgeable grab that acts like a slow parry but can transition into a throw (or a lock?). Maybe adding some new moves in the process, such as more parry attacks, chargebreak into throw or other cool stuff like that.

    For the PvP it would be fun with alternate modes, maybe CTF or something similar. A cool idea would be a game mode where several players team up and fight a large mob of NPCs togther, which leads up to some kind of boss battle. Most kills/damage done wins maybe?
    Then there could be a randomized maze runner mode, in which you try to escape a labyrinth, passing by obstacles such as enemies (guards), traps, dead ends and minor puzzles. The player who manages to go the farthest before dying or reaches the exit first wins. The difficulty increases the longer you are in there.

    All the possibilities!

    1. I agree, it would turn into a For Honor-style Lawbringer throw-fest if not implemented right lol. Ideally, throws would only be usable after a parry/slip, either that or they should be easy to block/counter but offer a good payoff if you do succeed in landing an O goshi or something 🙂 Who knows, maybe they’ve already considered this and the whole balancing issue could be why we don’t have throws, yet.

      Kinda sorta, yeah. But I would definitely like to see different variants of the core stances or something else added as “unlocks”. Forsaken could maybe have a higher, tighter alternative “stance” similar to a traditional Muay Thai stance. Wouldn’t necessarily change how the class works, but just how it looks. Or, maybe it would change how it works by adding slight buffs to certain kicks and elbows, or something like that. Other classes could have their own alt stances, as a way to further “specialize” in a style. I’m definitely interested to see which way the devs go with their promise of “many more updates can be expected, from new combat styles and moves” in any event.

      CTF and other modes would be pretty awesome in PvP, I really like the idea of a wave survival mode or something similar to that as well. I think the wave survival could be really successful actually, would give the people who don’t like PvP (seems to be a lot of them for such a PvP oriented game) a lot more solo/group PvE to do. If the wave survival also counted as a “combat trial” and could be done offline, it would be perfect – especially right now with the server issues.

      There are definitely tons of possibilities for Absolver, I just hope the servers are fixed in time for players to come back!

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