Ghost Recon: Wildlands is a game that I’m particularly stoked on, and this update from Dominic Butler (Lead Game Designer) and Nouredine Abboud (Senior Producer) helps to shed some light on the key elements of Wildlands. They go over questions ranging from how the game progression will work, how tactical the gameplay is, what happens if you’re playing solo, and quite a few other interesting questions.
Wildlands is a complete revamp of the Ghost Recon series, and it’s more like a combination of GTA: V with elements from Metal Gear Solid V and Far Cry. It’s an open world tactical shooter set in Bolivia, where your primary task is to guide your team of Ghosts through taking down a drug cartel, or you can play online with up to 3 other people controlling the rest of your team. If you want to know more about Wildlands, check it out here.
I was mostly interesting in hearing about how customization was going to work, and what I heard sounded pretty good. You’ll be able to choose different gear based on whatever type of mission you’re planning and it sounds like you can take the customization pretty deep, especially weapon customization which sounded similar to MGS:V once you’ve unlocked Gunsmith.
Ghost Recon: Wildlands was kept “under wraps” for an entire 3 years of development before a word was even said about it, and I’m really hoping that this is a testament to how many resources were devoted to the game itself, as opposed to marketing and advertising.
At the end of the day, if you asked me to pick between The Division (also published by Ubisoft) and Ghost Recon: Wildlands, I think I would have to pick Wildlands based on what I’ve seen so far.
What do you think? Let me know below!