Offworld Industries’ Squad started out as nothing more than an idea to create what was effectively a standalone version of the BF2 mod, Project Reality. On October 10, 2014, it was announced in the PR forum for the first time. 6 months later, Squad was already topping Steam’s Greenlight program as the #1 spot with over 27,000 votes.
By June 26, 2015, Offworld Industries had been able to successfully raise over $400,000 CAD through Kickstarter. 3 months later, Squad was already entering its Closed Alpha phase. Just another 3 months after that, on December 14, 2015, Squad launched on Steam as an Early Access release.
Fast forward to May 1, 2019, Squad has now officially sold over 1-million copies worldwide. Not only have they sold over 1-million copies, but it’s all happened while Squad has remained in Early Access.
Not many Early Access games from independent developers ever ship 1-million copies, let alone while they’re still in the EA phase! So, it’s an impressive milestone for Squad, to say the least. Especially when you consider that the large-scale tactical FPS genre isn’t as big as genres like survival sims or battle royale; the 2 genres where some of the biggest Early Access indie titles have come from – like PUBG and Ark.
As far as games that aren’t a survival sim or a battle royale, I can only think of a few that have actually hit the 1-million mark after (or during) the Early Access phase. Cuphead, Factorio, Rimworld, Dead Cells, and Besiege. If I’m forgetting any, let me know in the comments.
Squad’s Alpha 13 Update
The amount of content that’s been dropping hasn’t slowed down either. In celebration of shipping 1-million copies, Offworld released Alpha 13 which came absolutely loaded with both new and updated content as well as a ton of various tweaks and changes.
Most notably, Alpha 13 brings:
- A new Combat Engineer role
- 2 new weapons
- 2 new vehicles
- Tracks and wheels can now be destroyed individually
- Destructible vehicle wrecks (requires a Combat Engineer)
- APCs and IFVs act as resupply points
- Moving mouths when using VoIP
- A new game mode (Destruction)
- Updates for Insurgency and Invasion game modes
- Tons of kit updates
That might already seem like a lot for one update, but it’s not even close to everything! The entire patch notes page is over 5500 words long! That should give you an idea of just how much was added and/or changed in Alpha 13.
Other big changes include the removal of the insta-death penalty timer after being revived, and Squad Leaders being given the ability to place rally points remotely – to do this the SL must be dead. More changes were made to the building gameplay, the user interface, and also a ton of changes to how vehicles work. Beyond all of the added/tweaked content, you’ll find a list of over 20 bugs that were fixed in Alpha 13.
Long story short, a lot has changed in this most recent update.
If you want to learn more about what’s changed, you can check out the Alpha 13 patch notes, or you can get the quick version in the video that’s embedded below.