Total War: Three Kingdoms is already the most popular entry to the series, by far. During its release week, Three Kingdoms saw a peak concurrent player count of 191,816 and has sold over 500,000 copies. So far, the average is sitting around 120,500 based on data from SteamCharts. As I’m writing this, there are currently 147,492 concurrent players.
[Update] As of May 29th, Three Kingdoms has sold over 1,000,000 copies, solidifying its spot as the most popular Total War, ever.
In comparison, Total War: Rome II was the 2nd most popular with a peak concurrent player count of 118,240. Total War: Warhammer was the 3rd most popular with 111,909 peak concurrent players. TW: Warhammer 2 saw a peak of 72,112 for the 4th spot and TW: Atilla saw 26,237 for the 5th spot.
It’s not hard to see why Three Kingdoms is doing so well either. It runs great, there’s a ton of content, and a ton of replayability in the form of both unlockable characters and tons of different storylines. Overall it’s arguably the best Total War to date.
The setting is also a big draw for a lot of people. It takes place in China during the Romance of the Three Kingdoms era, the same timeline (and story) from the Dynasty Warriors series.
I’m not going to lie and say I’m a huge fan of Luo Guanzhong’s Romance of the Three Kingdoms, or that I’ve even read it – I haven’t. But, I’ve played basically every single Dynasty Warriors since the original released on Playstation way back in the late 1990s. So, I’ve had a good amount of exposure to the characters from Romance of the Three Kingdoms – the exact same characters in Total War: Three Kingdoms.
With that in mind, battles in Three Kingdoms have a big Dynasty Warriors feel to them, especially on what CA dubbed Romance mode. On Romance, your generals are individual forces to be reckoned with and some (depending on their class) can easily take on entire units of enemies without a problem. Legendary characters are also present, like Lu Bu, Cao Cao, Lui Bei, Sun Jian, Dong Zhuo, and every other major player in the Romance of the Three Kingdoms storyline.
The 4X end of Three Kingdoms has also improved compared to Warhammer 1&2 and even Rome II. Managing your faction is based a lot on your court’s opinions of each other. Every character has their own likes and dislikes and can build friendships or rivalries based on their opinions. In turn, this can either leave you with a strong, loyal court. Or a fractured, dissenting court that could eventually lead to your faction’s downfall.
But, this isn’t a full review. Not by a long shot. I’m going to leave all of the best parts for my full review (would have already been published if I had early access) in a few days.
For now, are you playing Three Kingdoms? Have you enjoyed it? Why or why not? Let me know in the comments!